This script detects who's aiming at you.
//This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator //Cleaned up a bit by another resident. //Cleaned up some more by another resident. default { state_entry() { // black and transparent floattext llSetText("", ZERO_VECTOR, (float)FALSE); llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1); } sensor(integer num_detected) { list output; integer i; do { key agentKey = llDetectedKey(i); string agentName = llDetectedName(i); vector agentPosition = llDetectedPos(i); rotation agentRotation = llDetectedRot(i); vector ownPosition = llGetPos(); if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK) { if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5) output += [agentName]; } } while (++i < num_detected); llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE); } }