Original Author: Ana Omega
Create Date: 08/10/2010
Category: particles
Description: A script to make a particle fire
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// Original Particle Script v3 by Ama Omega // settings and customizations by Jopsy Pendragon // Mask Flags - set to TRUE to enable integer glow =TRUE; // Make the particles glow integer bounce = FALSE; // Make particles bounce on Z plan of object integer interpColor = TRUE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size integer wind = FALSE; // Particles effected by wind integer followSource = TRUE; // Particles follow the source integer followVel = FALSE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_ANGLE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target=""; // Particle paramaters float age =2.6; //how long will particles live (in seconds) float maxSpeed =.05; //maximum speed a particle should be moving float minSpeed = .01; //minimum speed a particle should be movie string texture="e8c34f55-dea6-b09e-ee3a-79303024a502"; //texture applied to the particles float startAlpha =.9; //alpha transparency at start float endAlpha =.1; //alpha at end vector startColor = <0.91961, 0.34706, 0.04706> ; //particles start as this color vector endColor = <0.98039, 0.88627, 0.27059>; //and end as thiscolor vector startSize = <1,1,1>; //particles start at this size vector endSize = <.2,.2,10>; //and end at this size vector push = <0,0,.3>; //how far to push particles // System paramaters float rate = 0.1; // How fast to emit particles float radius = 0; // Radius to emit particles for BURST pattern integer count =1; // How many particles to emit per BURST float outerAngle = 0.0; // Outer angle for all ANGLE patterns float innerAngle = 0.05; // Inner angle for all ANGLE patterns vector omega = <0,0,3>; // Rotation of ANGLE patterns around the source float life = 0; // Script variables integer flags; updateParticles() { if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; //llMakeSmoke( 500, 1, 1, 10, 1, "Alien FaceSucker.tga", <0,0,0>); if (1) { llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]); } } default { state_entry() { updateParticles(); llSetTimerEvent(360); } timer() { vector pos = llGetSunDirection(); if ( pos.z = 0 ) llParticleSystem( [ ] ); else updateParticles(); } }
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