Just drop all the sounds you want into the prim and add this script. It'll play random sounds. :D
// Soundname(s) = sound1 // sound2 // sound.... float volume = 0.25; //The volume used to play the sounds float frequency = 5.0; //Percentage of the time to play a random sound integer numSounds = 5; playRandomSound() { integer RandomNumber; //Generate a random number between 1 and 5 RandomNumber = (integer)llFrand(numSounds) + 1; //Play a Cow Sound at the configured volume llPlaySound("Sound" + (string)RandomNumber, volume); } default { state_entry() { //Start the Timer llSetTimerEvent(1); } on_rez(integer start_param) { //Reset the Script when we rez the object from inventory llResetScript(); } touch_start(integer total_number) { //Play a random sound for someone touching the object playRandomSound(); } timer() { //Generate random number between 0 and 1, compare to frequency if (llFrand(1) < (frequency/100)) { playRandomSound(); } } }