Long Distance Teleporting

Written by: Headmaster
// Long distance teleport version 1.1
// ----------------------------------
// This script is based on other public domain free scripts, so I don't
// take credit for any of the work here.
// Bits and pieces combined by Lisbeth Cohen - plus added show/hide.
//
// The basics of the script is based on Till Sterling's simple teleport
// script, with cross sim transportation routine developed by
// Keknehv Psaltery, modified by Strife Onizuka, Talarus Luan and
// Keknehv Psaltery.
// The transportation functionality is based upon Nepenthes Ixchel's
// 1000m Menu-driven Intra-Sim Teleporter
//
// Thank you to authors who have given me permission to publish this script.
// A special thank you to Keknehv Psaltery for suggesting small improvements!
//
// Realeased as public domain - you are NOT allowed to sell it without the
// permissions of all the authors I've credited above (except those who
// may have left sl at the time)!
// Feel free to use it in freebies and to give it to your friends :-)
//
// Please do not take credit for the work of all those great authors
// mentioned above!
// If you edit the script, please do not change the lines above - thanks!
// ------------------------------------------------------------------------
 
//The target location .. change this to where you want to end up (x, y, z)
vector gTargetPos = <246, 181, 415>;
// Text for the "pie menu"
string gSitText="Teleport";
// Define channel number to listen to user commands from
integer myChannel = 123;
 
// No need to edit the global variables below
 
// Return position for tp object - no need to edit
vector gStartPos=<0,0,0>;
// Key for avatar sitting on object, if any
key gAvatarID=NULL_KEY;
// If you don't enable this the teleport object will be left at the destination.
integer gReturnToStartPos=TRUE;
 
// This routine do the actual transport
warpPos( vector destpos)
{   //R&D by Keknehv Psaltery, 05/25/2006
        //with a little pokeing by Strife, and a bit more
        //some more munging by Talarus Luan
        //Final cleanup by Keknehv Psaltery
        // Compute the number of jumps necessary
        integer jumps = (integer)(llVecDist(destpos, llGetPos()) / 10.0) + 1;
        // Try and avoid stack/heap collisions
        if (jumps > 100 )
        jumps = 100;    //  1km should be plenty
        list rules = [ PRIM_POSITION, destpos ];  //The start for the rules list
        integer count = 1;
        while ( ( count = count << 1 ) < jumps)
        rules = (rules=[]) + rules + rules;   //should tighten memory use.
        llSetPrimitiveParams( rules + llList2List( rules, (count - jumps) << 1, count) );
}
 
default
{
        state_entry()
        {
                // Put the teleport text in place of the Sit in the pie menu
                llSetSitText(gSitText);
                // Read the objects position so it can return to it after teleporting
                gStartPos = llGetPos();
                // Sit the avatar on the object
                llSitTarget(<0,0,1>,ZERO_ROTATION);
                // Define commands to listen for
                llListen(myChannel,"","","");
        }
 
        on_rez(integer startup_param)
        {
                llResetScript();
        }
 
        listen(integer chan, string name, key id, string cmd)
        {
                if (cmd == "show")
                {
                        llSetAlpha( 1, ALL_SIDES );
                }
                else if (cmd == "hide")
                {
                        llSetAlpha( 0, ALL_SIDES );
                }
                else if (cmd == "reset")
                {
                        llResetScript();
                }
                else if (cmd == "help")
                {
                        llSay(0, "Usage:");
                        llSay(0, "");
                        llSay(0, "show      Make teleporter visible");
                        llSay(0, "hide      Make teleporter invisible");
                        llSay(0, "reset     Resets teleporter script");
                        llSay(0, "help      This text");
                }
        }
 
        changed(integer change){
                if(change & CHANGED_LINK)
                {
                        // Find id for avatar sitting on the object
                        gAvatarID = llAvatarOnSitTarget();
                        // If someone sits on it...
                        if(gAvatarID != NULL_KEY)
                        {
                                // Move avatar to destination
                                warpPos(gTargetPos);
                                // Pause for 1 second
                                llSleep(1);
                                // Unsit avatar
                                llUnSit(gAvatarID);
                                // Wait 1 second more
                                llSleep(1);
                                // If teleporter should return to original position....
                                if (gReturnToStartPos)
                                {
                                        // ... send object to its start position
                                        warpPos(gStartPos);
                                }
                        }
                }
        }
 
}

 

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