Great for combat sims when you mlandmarks wornt work you you need a quick way to tp to a new location. This can be used in a HUD. This was written by Mulligan Silversmith
How to use:
Simply click on hud
Main_menu ( first option when clicked on)
- Save ( Save position Option)
- Go To ( Teleport Options)
Save Options
- Save 1 ( This will save a first point)
- Save 2 ( This will save a second point)
Go To
- Go 1 ( This will teleport you to your first saved point)
- Go 2 ( This will teleport you to your second saved point)
How it Works:
The way it teleports you is it pushes the objected and when its wear by someone it pushes that person.
It goes throughlayers/Buildings/Solid Ground
- You can change how fast it goes but be warned it could crash you. It also doesn't have a limit on how high it goes.. I setup to 999999 Feet and it worked kinda slow but worked
Known Problems:
- Setting the "Movement" speed too fast could crash you
- I wouldn't use on a laggy sims
- Only works on one sims
/* Sims Self Teleport v1.0 */ integer menuChannel = 5666; // What Channel the script listens too. integer FASTGO = TRUE; // Used to see if main in fast mode or not vector position_01; // The saved position. vector position_02; // The saved position. list menu=; // The main menu when first clicking on hud/object list Save=; // Save options list Go_Too=; // Teleport options list Fast_Go=; // This enabled or disable the main_menu so you can Teleport faster Pos_01() {//The First Position to save on. position_01 = llGetPos(); // Get your position there and then llOwnerSay("Saving Position 1: "+(string)position_01); // Resays your position } Pos_02() {//The Second Position to save on. position_02 = llGetPos(); // Get your position there and then llOwnerSay("Saving Position 2: "+(string)position_02);// Resays your position }//You can add more by copy/paste. Or ask for help Smiley Happy GO_POS01() {//User function do //Do-while loop. { llPushObject((llGetOwner()),(position_01-llGetPos())*(llVecDist(llGetPos(),position_01)),ZERO_VECTOR,FALSE); //Pushes the avatar to the position. llMoveToTarget(position_01,0.05); //If your agent gets close to the avatar it will direct the path. } while(llVecDist(position_01,llGetPos()) > 40.0); //End of do-while loop llMoveToTarget(position_01,0.05); //Movement llSleep(0.5); //Prevents you from flying. llStopMoveToTarget(); //Stops the movement } GO_POS02() {//User function do //Do-while loop. { llPushObject((llGetOwner()),(position_02-llGetPos())*(llVecDist(llGetPos(),position_02)),ZERO_VECTOR,FALSE); //Pushes the avatar to the position. llMoveToTarget(position_02,0.05); //If your agent gets close to the avatar it will direct the path. } while(llVecDist(position_02,llGetPos()) > 40.0); //End of do-while loop llMoveToTarget(position_02,0.05); //Movement llSleep(0.5); //Prevents you from flying. llStopMoveToTarget(); //Stops the movement } default { state_entry() { llListen(menuChannel,"",llGetOwner(),""); // To change number this listen too change it up top! } listen(integer channel,string name,key id,string message) { if(message == "back") {//Takes you back to main menu after going into a second option menu llDialog(id,"Main Menu",menu,menuChannel); } if(message == "Save") { llDialog(id,"Save Menu",Save,menuChannel); // Opens second Dialog box } if(message == "FastGo") { llDialog(id,"Fast Go",Fast_Go,menuChannel); // Opens the Fast Go Options } if(message == "enable") { llOwnerSay("Hot Key enabled. Note that save option disabled"); FASTGO = FALSE; } if(message == "disable") { llOwnerSay("Hot Key disabled. Note that save option enabled"); FASTGO = TRUE; } if(message == "Go To") { llDialog(id,"Go Too Menu",Go_Too,menuChannel); // Opens second Dialog box } if(message == "Save 1") { Pos_01();//Sends info to function up top } if(message == "Save 2") { Pos_02();//Sends info to function up top } if(message == "Go 1") { llOwnerSay("Slapping to this point: "+(string)position_01+".");// Says when begin teleported and where GO_POS01();//Sends info to function up top } if(message == "Go 2") { llOwnerSay("Slapping to this point: "+(string)position_02+".");// Says when begin teleported and where GO_POS02();//Sends info to function up top } } touch_start(integer total_number) { if(FASTGO) { llDialog(llDetectedKey(0),"Main Menu",menu,menuChannel); //When touched ui box will pop up } else { llDialog(llDetectedKey(0),"Main Menu",Go_Too,menuChannel); //This loads up if the Fast Option is enabled } } } /* Sims Self Teleport v1.1 With dialog menu Created by: Mulligan Silversmith Finished on: Jan 2011 All Rights Reserved This script is free software: you can redistribute it and/or modift it under the terms that you share this script with other people. -You are allowed to use this script in your products however the script may not be sold stand alone under any circumstance. -If you give this script to other people please give the original script with this license. */