Use to display a texture to the public while displaying on a hidden face the next texture to display. Perfect for presentations that require a slideshow. Touch triggered, the textures will be displayed incrementally in alphabetical/numerical order. The script reads the textures from the inventory of the object and reacts only to the owners touch.
// V1 // integer display_face = 0; // Face to display the texture on. integer hidden_face = 1; // A face that is hidden that displays the texture to be preloaded to all local viewers. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////NO NEED TO EDIT ANYTHING BELOW HERE/////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// key owner; integer tex; integer noi; default { on_rez(integer param) { llResetScript(); } changed(integer change) { if(change & (CHANGED_INVENTORY | CHANGED_OWNER)) llResetScript(); } state_entry() { owner = llGetOwner(); if((noi = llGetInventoryNumber(INVENTORY_TEXTURE))) { llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, (tex = 0)), display_face); if(noi > 1) llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, (++tex)), hidden_face); } } touch_start(integer nd) { while(nd) { if((llDetectedKey(--nd) == owner) && (noi > 1)) { llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, tex), display_face); if((++tex) == noi) tex = 0; llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, tex), hidden_face); } } } }