default { state_entry() { llSay(0, "Raz Image Cycler"); llSetTimerEvent(5.0); } timer() { integer number = llGetInventoryNumber(INVENTORY_TEXTURE); float rand = llFrand(number); integer choice = (integer)rand; string name = llGetInventoryName(INVENTORY_TEXTURE, choice); if (name != "") { llSetTexture(name, 0); //llSay(0, name); } } }