// Texture Switcher // by Dackedidi Miles // float Timer = 1.0; // speed in seconds // // integer choice; default { state_entry() { llSetTimerEvent(Timer); } timer() { integer number = llGetInventoryNumber(INVENTORY_TEXTURE); choice ++; if (choice == number) choice = 0; string name = llGetInventoryName(INVENTORY_TEXTURE, choice); if (name != "") llSetTexture(name, ALL_SIDES); } }