// Texture Switcher
// by Dackedidi Miles
//
float Timer = 1.0; // speed in seconds
//
//
integer choice;
default
{
state_entry()
{
llSetTimerEvent(Timer);
}
timer()
{
integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
choice ++;
if (choice == number)
choice = 0;
string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
if (name != "")
llSetTexture(name, ALL_SIDES);
}
}