// Random Texture Switcher
// by Dackedidi Miles
float Timer = 1.2; // speed in seconds
//
//
default
{
state_entry()
{
llSetTimerEvent(Timer);
}
timer()
{
integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
float rand = llFrand(number);
integer choice = (integer)rand;
string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
if (name != "")
llSetTexture(name, ALL_SIDES);
}
}