llDetectedType

Written by: Headmaster
default
{
    state_entry()
    {
        llSetText("llDetectedType()\nBump to detect type",<1,1,1>,1);
    }
 
    collision_start(integer total_number)
    {
      if(llDetectedType(0)&PASSIVE)
        llSay(0,"A object touched me?! O_o");
      else
        llSay(0,"You are not a object.... or a llama");
    }
}

 

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