// Wind affects avatar clothing/hair, trees, and can affect particles and flexible prims. // Wind "naturally" (programatically) varies in velocity and direction. // Wind does not cause friction. (from the wiki) // // This script takes the vector returned by llWind, which represents the // speed and direction of the wind at the current position (it doesnt' use any // offset hence 'ZERO_VECTOR'), // and applys an impulse to the object to match it, simulating the impulse that // would be applied by the wind. // // It doesnt really work well unless youre object is small/light enough to be actually // moved by the impulse. Otherwise it tends to just sit there and vibrate. // // Of course the '/35' is the result of my own experimentation, you will probably // want to play with this value until it suits your own object. default { state_entry() { llApplyImpulse(llWind(ZERO_VECTOR)/35,TRUE); llResetScript(); } }