Just drop it onto/into the prim you want to clean of a property and choose from the menu which properties to remove either 1 at a time or all at once.
// V2 // key owner; integer passes = 0; integer channel; list properties = ["All", // All the properties listed below. "Text", // Floating text. Used to display text typically above a prim. "Particles", // Used in "Poofers" for example. "TextureAnim", // Texture Animation. Used to make textures on faces of prims move. "Sit Target", // Used in seats and poseballs. Sets an alternative sit position than the default. "Mouselook", // Forced Mouselook. Used to force an agents view to mouselook when sitting on the prim. "Sit Text", // Text other than the default "Sit Here" shown on the right click pie menu. "Touch Text", // Text other than the default "Touch" shown on the right click pie menu. "Status's", // There are many status's that can be set in prims. See the wiki (llSetStatus) for details. "Sound", // Looping sound emitting from the prim. "Light"]; // Light emitting from the prim. RP(integer i) { ++passes; if(i == 1) llSetText("", <0.0,0.0,0.0>, 0.0); else if(i == 2) llParticleSystem([]); else if(i == 3) llSetTextureAnim(0, -1, 0, 0, 0.0, 0.0, 1.0); else if(i == 4) llSitTarget(<0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>); else if(i == 5) llForceMouselook(0); else if(i == 6) llSetSitText(""); else if(i == 7) llSetTouchText(""); else if(i == 8) { llSetStatus(14, 1); llSetStatus(251, 0); } else if(i == 9) llStopSound(); else if(i == 10) llSetPrimitiveParams([23, 0, <0.0,0.0,0.0>, 0.0, 0.0, 0.0]); } RemoveProperty(integer i) { if(!i) { while(i < 10) RP(++i); RemoveScript(); } else RP(i); if(passes < 10) llDialog(owner, "\nRemove Properties", ["Finished"] + (properties = llListReplaceList(properties, ["-"], i, i)), channel); else RemoveScript(); } RemoveScript() { llRemoveInventory(llGetScriptName()); } default { state_entry() { owner = llGetOwner(); llListen((channel = (llRound(llFrand(-10000000)) - 100000)), llKey2Name(owner), owner, ""); llDialog(owner, "\nRemove Properties", ["Finished"] + properties, channel); llSetTimerEvent(60.0); } listen(integer chan, string name, key id, string msg) { llSetTimerEvent(60.0); integer index = 0; if((index = llListFindList(properties, [msg])) != -1) { if(msg != "-") RemoveProperty(index); else llDialog(owner, "\nRemove Properties", ["Finished"] + properties, channel); } else if(msg == "Finished") RemoveScript(); } timer() { llOwnerSay("Removing script since you're not using it."); RemoveScript(); } }