from Sindy Tsure:
Just a little script to tell you about the first thing it collides with. Useful for figuring out what a ghost prim is. Had to dig around for this last night so I figure I'll post it here - easier to find next time.
Put the script in a cube, move the cube a few meters over the suspected ghost, touch the cube.
default { state_entry() { llSetStatus(STATUS_PHYSICS, FALSE); } touch_start(integer total_number) { llSetStatus(STATUS_PHYSICS, TRUE); } land_collision(vector position) { llOwnerSay ("hit land! no objects here.."); llResetScript(); } collision_start(integer count) { // todo: notice llDO returing a key and spit out web link to profile instead llOwnerSay ("hit '" + llDetectedName(0) + "' owned by " + llKey2Name((llDetectedOwner(0)))); llResetScript(); } }