*DS* Anti (copy & transfer)

Written by: Headmaster

This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission. Additionally the script will delete itself when the customer of the reseller receives it with both permissions. Because it is a global function, it can be used universally.

Make sure that you not give away scripts with modify rights which contains this function.

/*
    ╔═════════════════════════════════════−−−­­­­­­→
    ║ *DS* Anti (copy & transfer) © by Daemonika Nightfire (daemonika.nightfire)
    ╚══════════════════════−−−­­­→
*/
 
// stored key's (UUID) of creator and reseller
list CreatorKey = ["61ee201a-81cf-4322-b9a8-a5eb8da777c2","00000000-0000-0000-0000-000000000000"]; // expandable
 
////////// global function \\\\\\\\\\
CorrectPerms?()
{
    string Script = llGetScriptName(); // ask for scriptname
    llSetText("", ZERO_VECTOR, 0.0); // clear floatingtext
 
    // compares the ownerkey with the key's in the list
    if(llListFindList(CreatorKey, llCSV2List(llGetOwner())) == -1)
    {
        // if the ownerkey don't match, the script will delete itself when permission copy & tranfer is given
        integer MaskOwner = llGetInventoryPermMask(Script, MASK_OWNER);
        if((MaskOwner & PERM_TRANSFER) && (MaskOwner & PERM_COPY) != 0)
        {
            llOwnerSay("/me " + Script + ": Sorry, i was not made for you. Goodbye");
            llRemoveInventory(Script);
        }
    }
 
    // force the reseller to set (no copy) or (no trans), otherwise the script will not work
    integer MaskNext = llGetInventoryPermMask(Script, MASK_NEXT);
    if((MaskNext & PERM_TRANSFER) && (MaskNext & PERM_COPY) != 0)
    {
        llSetText("please correct the script-permission to:\n(copy/no transfer) or (no copy/transfer)", <1,1,0>, 1.0);
        state Offline;
    }
}
 
default
{
    state_entry()
    {
        CorrectPerms?(); // starts the global function
    }
 
    touch_start(integer total_number) // just for show that it work
    {
        llSay(0, "Yay, script-permission correct.");
    }
 
    changed(integer change)
    {
        if(change & (CHANGED_OWNER|CHANGED_INVENTORY))
        {
            llResetScript();
        }
    }
 
    on_rez(integer Dae)
    {
        llResetScript();
    }
}
 
state Offline
{
    state_entry()
    {
        llOwnerSay("Sorry, please correct the script-permission");
    }
 
    changed(integer change)
    {
        if(change & (CHANGED_OWNER|CHANGED_INVENTORY))
        {
            llResetScript();
        }
    }
 
    on_rez(integer Dae)
    {
        llResetScript();
    }
}

 

 
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