I found this on Linda Kellie Building Supply Sim. I makes a particle word banner so you only need 2 Prims!:
//////////////////////////////////////////////////////////////////// // // AbcText // by Ange Capalini // Originally Written 10/31/2011 // code released to the public domain // //////////////////////////////////////////////////////////////////// //================================================================== // INSTRUCTIONS //================================================================== // // - set Max Particles to 4096 // - create white cube "board" <15.500, 0.010, 0.800> // - create red cube "cursor" <0.050, 0.010, 0.030> & drop AbcText // - link cursor (child) to board (root) // - send message <= 25 char. to chanel 20 // - that's all folk's // ///////////////////////////////////////////////////////////////////// //=========================================== // CONSTANTS //=========================================== float Size_Point = 0.1; //pixel size string Txt_Point = ""; //pixel texture vector Color_Point = < 0., 0., 1. >; //pixel color vector Size_Affich = <15.5, .01, .8>; //display size //=========================================== // GLOBALS VARIABLES //=========================================== list Alphabet = [ " ", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", "'", ",", "!", "?", "#", ".", "/", "-", "é", "è", "à" ]; //char matrix 6 x 5 points list Matrices = [ " ", "011001001010010111101001000000", //A "111001001011100100101110000000", "011001000010000100000110000000", "111001001010010100101110000000", "111001000011100100001110000000", "111001000011100100001000000000", "011101000010110100100111000000", "100101001011110100101001000000", "111000100001000010001110000000", "001100001000010100100110000000", "100101010011000101001001000000", "100001000010000100001110000000", "100011101110101100011000100000", "100101101010110100101001000000", "011001001010010100100110000000", "111001001010010111001000000000", "011001001010010100100110000010", "111001001010010111001001000000", "011101000001100000101110000000", "111000100001000010000100000000", "100101001010010100100110000000", "100101001010100101000100000000", "100011010110101101010101000000", "100101001001100100101001000000", "100101001001110000100110000000", "111100001001100100001111000000", //Z "000000110010010100100111000000", //a "100001110010010100101110000000", "000000110010000100000110000000", "000100111010010100100111000000", "000000111010010101000111000000", "011001000011000100001000000000", "011001001010010011100001001100", "100001110010010100101001000000", "100000000010000100001000000000", "001000000000100001000010011000", "100001001010100110101001000000", "100001000010000100001000000000", "000001101010101101011010100000", "000001110010010100101001000000", "000000110010010100100110000000", "111001001010010111001000010000", "011101001010010011100001000010", "000001010011000100001000000000", "000000111011000001101110000000", "010001110001000010000100000000", "000001001010010100100111000000", "000001001010010100100110000000", "000001010110101101010101000000", "000001001001100011001001000000", "100101001010010011100001001100", "000001111000100010001111000000", //z "011001001010010100100110000000", //0 "011000010000100001000010000000", "111000001001100100001111000000", "111000001001100000101110000000", "001000110010100111100010000000", "111101000011100000101110000000", "011001000011100100100110000000", "111100001000100010000100000000", "011001001001100100100110000000", "011001001001110000100110000000", //9 "000000000000100000000010000000", //: "000100010000000000000000000000", "000000000000000000100010000000", "001000010000100000000010000000", "001000101000010001000000000100", "010101111101010111110101000000", "000000000000000000000010000000", "000010001000100010001000000000", "000000000001110000000000000000", "000100110010010101000111000000", "010000111010010101000111000000", "010000110010010100100111000000" //à ]; list Particle_Parameters=[]; vector Origine; string Texte; integer id_Phrase; integer len_Phrase; integer id_Lettre; string Lettre; string matrice_Lettre; vector point_zero; integer x; integer z; //=========================================== // SET PARTICLES //=========================================== init_particles(){ Particle_Parameters = [ PSYS_SRC_TEXTURE, Txt_Point, PSYS_PART_START_SCALE, < Size_Point, Size_Point, FALSE >, PSYS_PART_END_SCALE, < Size_Point, Size_Point, FALSE >, PSYS_PART_START_COLOR, Color_Point, PSYS_PART_END_COLOR, Color_Point, PSYS_SRC_BURST_PART_COUNT, (integer)1, PSYS_SRC_BURST_RATE, (float) 0.0, PSYS_PART_MAX_AGE, (float) 30.0, PSYS_SRC_PATTERN, (integer) 1, PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK ]; } //=========================================== // SET DISPLAY //=========================================== affichage (string phrase) { integer len_Phrase = llStringLength(phrase)-1; for(id_Phrase = 0; id_Phrase <= len_Phrase;++id_Phrase){ Lettre = llGetSubString(phrase, id_Phrase, id_Phrase); id_Lettre = llListFindList(Alphabet, [Lettre]); matrice_Lettre = llList2String(Matrices, id_Lettre); z=0; do{ x=0; do{ if( (integer)llGetSubString(matrice_Lettre, x + 5*z, x + 5*z) ) { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, point_zero + < x*Size_Point, 0.0, -z*Size_Point > ]); llParticleSystem( Particle_Parameters ); llSleep(0.12); llParticleSystem( [] ); } } while( ++x <= 4); } while( ++z <= 5); point_zero += < 6. * Size_Point, 0.0, 0.0 >; //locate next char } } ///////////////////////////////////// ///////////////////////////////////// ///////////////////////////////////// ///////////////////////////////////// default { state_entry() { llListen(20, "", llGetOwner(), ""); init_particles(); Origine = < (-0.48 * Size_Affich.x) , (-1.25 * Size_Point) , (0.3 * Size_Affich.z) >; //raz cursor } listen( integer channel, string name, key id, string msg ) { Texte = msg; point_zero = Origine; //raz cursor llSetTimerEvent(30.); affichage(Texte); } timer(){ point_zero = Origine; //raz cursor affichage(Texte); } on_rez(integer param) {llResetScript();} changed(integer mask) {if(mask & CHANGED_OWNER) {llResetScript();}} }