// Particle Script 0.3 // Created by Ama Omega // 10-10-2003 // Mask Flags - set to TRUE to enable integer glow = TRUE; // Make the particles glow integer bounce = FALSE; // Make particles bounce on Z plan of object integer interpColor = TRUE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size integer wind = FALSE; // Particles effected by wind integer followSource = FALSE; // Particles follow the source integer followVel = TRUE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target = "self"; // Particle paramaters float age = 10.0; // Life of each particle float maxSpeed = 0.5; // Max speed each particle is spit out at float minSpeed = 0.05; // Min speed each particle is spit out at string texture = "Particle Texture - Butterfly"; // Texture used for particles, default used if blank float startAlpha = 1; // Start alpha (transparency) value float endAlpha = 1; // End alpha (transparency) value vector startColor = <1,1,1>; // Start color of particlesvector endColor = <1,1,1>; // End color of particles (if interpColor == TRUE) vector startSize = <0.07,0.07,0.07>; // Start size of particles vector endSize = <0.07,0.07,0.07>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0.2>; // Force pushed on particles // System paramaters float rate = 4; // How fast (rate) to emit particles float radius = 1; // Radius to emit particles for BURST pattern integer count = 1; // How many particles to emit per BURST float outerAngle = 3; // Outer angle for all ANGLE patterns float innerAngle = 0.9; // Inner angle for all ANGLE patterns float beginAngle = PI_BY_TWO; // Angle Begin for all ANGLE patterns float endAngle = PI_BY_TWO; //Angle End for all ANGLE patterns vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles // Script variables integer flags; updateParticles() { flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,innerAngle, PSYS_SRC_OUTERANGLE,outerAngle, PSYS_SRC_ANGLE_BEGIN,beginAngle, PSYS_SRC_ANGLE_END,endAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]); } integer channel = 22; default { state_entry() { updateParticles(); llListen(channel, "", llGetOwner(), ""); } listen(integer channel, string name, key id, string message) { if (message == "smoke hide") { llSetLinkAlpha( LINK_SET, 0, ALL_SIDES ); llInstantMessage( llGetOwner(), "Smokey Feet hidden." ); } else if (message == "smoke show") { llSetLinkAlpha( LINK_SET, 1, ALL_SIDES ); llInstantMessage( llGetOwner(), "Smokey Feet shown." ); } } }