// Jopsy's No-Frills Particle Script v2 // All settings below are 'defaults integer mode; default { state_entry() { llParticleSystem( [ // Appearance Settings PSYS_PART_START_SCALE,(vector) <0.1,0.8,0>,// Start Size, (minimum .04, max 10.0?) PSYS_PART_END_SCALE,(vector) <0.2,0.3,0>, // End Size, requires *_INTERP_SCALE_MASK PSYS_PART_START_COLOR,(vector) <1,1,1>, // Start Color, (RGB, 0 to 1) PSYS_PART_END_COLOR,(vector) <.5,.5,1>, // EndC olor, requires *_INTERP_COLOR_MASK PSYS_PART_START_ALPHA,(float) 0.9, // startAlpha (0 to 1), PSYS_PART_END_ALPHA,(float) 0.5, // endAlpha (0 to 1) PSYS_SRC_TEXTURE,(string) "", // name of a 'texture' in emitters inventory // Flow Settings, keep (age/rate)*count well below 4096 !!! PSYS_SRC_BURST_PART_COUNT,(integer) 20, // # of particles per burst PSYS_SRC_BURST_RATE,(float) 0.1, // delay between bursts PSYS_PART_MAX_AGE,(float) 2.0, // how long particles live PSYS_SRC_MAX_AGE,(float) 0,//15.0*60.0, // turns emitter off after 15 minutes. (0.0 = never) // Placement Settings PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, // _PATTERN can be: *_EXPLODE, *_DROP, *_ANGLE, *ANGLE_CONE or *_ANGLE_CONE_EMPTY PSYS_SRC_BURST_RADIUS,(float) 0.1, // How far from emitter new particles start, PSYS_SRC_INNERANGLE,(float) PI/20, // aka 'spread' (0 to 2*PI), PSYS_SRC_OUTERANGLE,(float) 0.0, // aka 'tilt' (0(up), PI(down) to 2*PI), PSYS_SRC_OMEGA,(vector) <0,0,2 * PI>, // how much to rotate around x,y,z per burst, // Movement Settings PSYS_SRC_ACCEL,(vector) <0,0,-3>, // aka gravity or push, ie <0,0,-1.0> = down PSYS_SRC_BURST_SPEED_MIN,(float) 2.5, // Minimum velocity for new particles PSYS_SRC_BURST_SPEED_MAX,(float) 3.5, // Maximum velocity for new particles //PSYS_SRC_TARGET_KEY,(key) llGetOwner(), // key of a target, requires *_TARGET_POS_MASK // for *_TARGET try llGetKey(), or llGetOwner(), or llDetectedKey(0) even. :) PSYS_PART_FLAGS, // Remove the leading // from the options you want enabled: //PSYS_PART_EMISSIVE_MASK | // particles glow PSYS_PART_BOUNCE_MASK | // particles bounce up from emitter's 'Z' altitude //PSYS_PART_WIND_MASK | // particles get blown around by wind //PSYS_PART_FOLLOW_VELOCITY_MASK | // particles rotate towards where they're going //PSYS_PART_FOLLOW_SRC_MASK | // particles move as the emitter moves PSYS_PART_INTERP_COLOR_MASK | // particles change color depending on *_END_COLOR PSYS_PART_INTERP_SCALE_MASK | // particles change size using *_END_SCALE //PSYS_PART_TARGET_POS_MASK | // particles home on *_TARGET key 0 // Unless you understand binary arithmetic, leave this 0 here. :) ] ); //sound } //touch_start(integer num) { //if (mode++) llResetScript(); // 2nd time touched? start over //else llParticleSystem([ ]); // 1st time touched? Turn particles off. //} }