Put this Script in your tree and add a leaf texture....great for fall leaves. Just change the name of the texture.
// Particle Script 0.5 // Created by Ama Omega // 3-26-2004 // Mask Flags - set to TRUE to enable integer glow = TRUE; // Make the particles glow integer bounce = FALSE; // Make particles bounce on Z plane of object integer interpColor = FALSE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size integer wind = TRUE; // Particles effected by wind integer followSource = FALSE; // Particles follow the source integer followVel = TRUE; // Particles turn to velocity direction // Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_EXPLODE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target = ""; // Particle paramaters float age = 15; // Life of each particle float maxSpeed = .5; // Max speed each particle is spit out at float minSpeed = .5; // Min speed each particle is spit out at string texture = "TextureNameHere"; // Texture used for particles, default used if blank float startAlpha = 1; // Start alpha (transparency) value float endAlpha = 0; // End alpha (transparency) value vector startColor = <1.0,1.0,1.0>; // Start color of particlesvector endColor = <1.0,1.0,1.0>; // End color of particles (if interpColor == TRUE) vector startSize = <.15,.15,.15>; // Start size of particles vector endSize = <.15,.15,.15>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0>; // Force pushed on particles // System paramaters float rate = 1.5; // How fast (rate) to emit particles float radius = 3; // Radius to emit particles for BURST pattern integer count = 3; // How many particles to emit per BURST float outerAngle = 1.0; // Outer angle for all ANGLE patterns float innerAngle = 1.0; // Inner angle for all ANGLE patterns vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles // Script variables integer pre = 2; //Adjust the precision of the generated list. integer flags; list sys; integer type; vector tempVector; rotation tempRot; string tempString; integer i; string float2String(float in) { return llGetSubString((string)in,0,pre - 7); } updateParticles() { flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind) flags = flags | PSYS_PART_WIND_MASK; if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; sys = [ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,radius, PSYS_SRC_BURST_SPEED_MIN,minSpeed, PSYS_SRC_BURST_SPEED_MAX,maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_ANGLE_BEGIN,innerAngle, PSYS_SRC_ANGLE_END,outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, startAlpha, PSYS_PART_END_ALPHA, endAlpha ]; llParticleSystem(sys); } default { state_entry() { updateParticles(); } touch_start(integer num) { llWhisper(0,"...Generating List..."); for (i=1;i<42;i+=2) { type = llGetListEntryType(sys,i); if(type == TYPE_FLOAT) { tempString = float2String(llList2Float(sys,i)); sys = llDeleteSubList(sys,i,i); sys = llListInsertList(sys,[tempString],i); } else if (type == TYPE_VECTOR) { tempVector = llList2Vector(sys,i); tempString = "<" + float2String(tempVector.x) + "," + float2String(tempVector.y) + "," + float2String(tempVector.z) + ">"; sys = llDeleteSubList(sys,i,i); sys = llListInsertList(sys,[tempString],i); } else if (type == TYPE_ROTATION) { tempRot = llList2Rot(sys,i); tempString = "<" + float2String(tempRot.x) + "," + float2String(tempRot.y) + "," + float2String(tempRot.z) + "," + float2String(tempRot.s) + ">"; sys = llDeleteSubList(sys,i,i); sys = llListInsertList(sys,[tempString],i); } else if (type == TYPE_STRING || type == TYPE_KEY) { tempString = "\"" + llList2String(sys,i) + "\""; sys = llDeleteSubList(sys,i,i); sys = llListInsertList(sys,[tempString],i); } } sys = llListSort(sys,2,TRUE); if (target == "") sys = llDeleteSubList(sys,38,39); else if (target == llGetKey() ) sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetKey()"],39); else if (target == llGetOwner() ) sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetOwner()"],39); if (texture == "") sys = llDeleteSubList(sys,24,25); if (!interpSize) sys = llDeleteSubList(sys,12,13); if (!interpColor) sys = llDeleteSubList(sys,6,7); llWhisper(0,"[" + llList2CSV(llList2List(sys,0,21)) + ","); llWhisper(0,llList2CSV(llList2List(sys,22,-1)) + "]"); } }