string particle_texture = ""; list snow; integer switch=TRUE; default { state_entry() { snow = [ PSYS_PART_FLAGS, PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_FOLLOW_SRC_MASK | PSYS_PART_EMISSIVE_MASK, PSYS_PART_START_COLOR, <1.0,1.0,1.0>, PSYS_PART_END_COLOR, <1.0,1.0,1.0>, PSYS_PART_START_ALPHA, 0.7, PSYS_PART_END_ALPHA, 0.5, PSYS_PART_START_SCALE, <0.05,0.05,0.0>, PSYS_PART_END_SCALE, <0.1,0.1,0.0>, PSYS_PART_MAX_AGE, 50.0, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, PSYS_SRC_INNERANGLE, 0.0, PSYS_SRC_OUTERANGLE, PI, PSYS_SRC_ACCEL,<0,0,-0.05>, PSYS_SRC_OMEGA,ZERO_VECTOR, PSYS_SRC_BURST_RATE, 0.1, PSYS_SRC_BURST_PART_COUNT, 100, PSYS_SRC_BURST_RADIUS, PI, PSYS_SRC_BURST_SPEED_MIN, 0.25, PSYS_SRC_BURST_SPEED_MAX, 0.5, PSYS_SRC_MAX_AGE, 0.0 ]; llListen(0, "", llGetOwner(), "/snow on"); llListen(0, "", llGetOwner(), "/snow off"); } listen(integer chan, string name, key id, string msg) { if (msg == "/snow on") { llSay(0, "Snow on"); llParticleSystem(snow); switch=FALSE; } if (msg == "/snow off") { llSay(0, "Snow off"); llParticleSystem([]); switch=TRUE; } } }