What does it do?
- It shows a particle picture of what ever texture that is in the object randomly.
- The flowers grow slowly
- It is visible from all angles like all particlesHow do you use it?
- Rez an Object
- Change the ROTATION X=90, Y=0, Z=0 (Under the OBJECT tab for the object)
- You put this script into an object (Click on New Script in the object's contents and copy the code below to this object and save)
- Put any other flowers, gnomes, tree textures you want inside it.
- Click to start / stop
float MAX_RADIUS = 2.5; float RADIUS_INTERVAL = 0.5; // Modified values integer IS_ON = FALSE; float RADIUS = 2; string TEXTURE = "f42bcc2b-20c8-9df7-cf1c-69566e377fd8"; garden() { llParticleSystem([ PSYS_PART_FLAGS, 0 | PSYS_PART_EMISSIVE_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK, PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_ANGLE_CONE, // Texture / Size / Alpha / Color PSYS_SRC_TEXTURE, TEXTURE, PSYS_PART_START_SCALE,<0.2000, 0.2000, 0.0000>, PSYS_PART_END_SCALE,<0.5000, 0.5000, 0.0000>, PSYS_PART_START_ALPHA,0.000000, PSYS_PART_END_ALPHA,1.000000, PSYS_PART_START_COLOR, <1.0,1.0,1.0>, PSYS_PART_END_COLOR, <1.0,1.0,1.0>, // Flow PSYS_PART_MAX_AGE,1000.0000, PSYS_SRC_BURST_RATE,1.000000, PSYS_SRC_BURST_PART_COUNT,1, PSYS_SRC_MAX_AGE,0.000000, // Rez position PSYS_SRC_BURST_RADIUS,RADIUS, PSYS_SRC_INNERANGLE,1.550000, PSYS_SRC_OUTERANGLE,1.550000, PSYS_SRC_OMEGA,<0.00000, 0.00000, 4>, PSYS_SRC_BURST_SPEED_MIN,0.000000, PSYS_SRC_BURST_SPEED_MAX,0.000000 ]); } stop() { llParticleSystem([]); } default { state_entry() { if(IS_ON) { llSetTimerEvent(RADIUS_INTERVAL); garden(); } else { stop(); } } touch_start(integer num_detected) { if(IS_ON) { llSetTimerEvent(0.0); stop(); llWhisper(0, "Garden has stopped"); } else { llSetTimerEvent(RADIUS_INTERVAL); garden(); llWhisper(0, "Garden has started"); } IS_ON = !IS_ON; } timer() { integer max_inventory = llGetInventoryNumber(INVENTORY_TEXTURE); if(max_inventory > 0) { TEXTURE = llGetInventoryName(INVENTORY_TEXTURE, (integer)llFrand(max_inventory)); } RADIUS = llFrand(MAX_RADIUS); garden(); } }