default { state_entry() { llSetSitText("Ride"); llSitTarget(<0.0, 0.0, 0.48>, ZERO_ROTATION); llSetCameraEyeOffset(<-9.0, 0.0, 3.0>); llSetCameraAtOffset(<3.0, 0.0, 2.0>); llSetVehicleFlags(-1); llSetVehicleType(VEHICLE_TYPE_CAR); llSetVehicleFlags(VEHICLE_FLAG_NO_FLY_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.2); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.5); llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 2.0, 1000.0>); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <10.0, 10.0, 1000.0>); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.99); llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.01); } changed(integer change) { if (change & CHANGED_LINK) { key agent = llAvatarOnSitTarget(); if (agent) { if (agent != llGetOwner()) { llSay(0, "You aren't the owner"); llUnSit(agent); llPushObject(agent, <0,0,0>, ZERO_VECTOR, FALSE); } else { llSetStatus(STATUS_PHYSICS, TRUE); llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); } } else { llSetStatus(STATUS_PHYSICS, FALSE); llReleaseControls(); llStopAnimation("surf"); } } } run_time_permissions(integer perm) { if (perm) { llStartAnimation("surf"); llTakeControls(CONTROL_FWD | CONTROL_DOWN | CONTROL_UP | CONTROL_BACK | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE); } } control(key id, integer level, integer edge) { vector angular_motor; if(level & CONTROL_FWD) { llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <200,0,0>); } if(level & CONTROL_BACK) { llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <-10,0,0>); } if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)) { angular_motor.x += 100; angular_motor.z -= 100; } if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT)) { angular_motor.x -= 100; angular_motor.z += 100; } if(level & (CONTROL_UP)) { angular_motor.y -= 50; } if(level & (CONTROL_DOWN)) { angular_motor.y += 50; } llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor); } }