default
{
state_entry()
{
llSetSitText("Ride");
llSitTarget(<0.0, 0.0, 0.48>, ZERO_ROTATION);
llSetCameraEyeOffset(<-9.0, 0.0, 3.0>);
llSetCameraAtOffset(<3.0, 0.0, 2.0>);
llSetVehicleFlags(-1);
llSetVehicleType(VEHICLE_TYPE_CAR);
llSetVehicleFlags(VEHICLE_FLAG_NO_FLY_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.2);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.5);
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 2.0, 1000.0>);
llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <10.0, 10.0, 1000.0>);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50);
llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.99);
llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 0.01);
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key agent = llAvatarOnSitTarget();
if (agent)
{
if (agent != llGetOwner())
{
llSay(0, "You aren't the owner");
llUnSit(agent);
llPushObject(agent, <0,0,0>, ZERO_VECTOR, FALSE);
}
else
{
llSetStatus(STATUS_PHYSICS, TRUE);
llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS);
}
}
else
{
llSetStatus(STATUS_PHYSICS, FALSE);
llReleaseControls();
llStopAnimation("surf");
}
}
}
run_time_permissions(integer perm)
{
if (perm)
{
llStartAnimation("surf");
llTakeControls(CONTROL_FWD | CONTROL_DOWN | CONTROL_UP | CONTROL_BACK | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE);
}
}
control(key id, integer level, integer edge)
{
vector angular_motor;
if(level & CONTROL_FWD)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <200,0,0>);
}
if(level & CONTROL_BACK)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <-10,0,0>);
}
if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT))
{
angular_motor.x += 100;
angular_motor.z -= 100;
}
if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT))
{
angular_motor.x -= 100;
angular_motor.z += 100;
}
if(level & (CONTROL_UP))
{
angular_motor.y -= 50;
}
if(level & (CONTROL_DOWN))
{
angular_motor.y += 50;
}
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor);
}
}