// Speedometer Working By Jimmy Roo //Here is a Speedometer I made this morning, because I got bored. It will Give your speed in KPH, rounded to the nearest KPH. It works by subtracting the x, y, z values of the current pos, and the pos from 0.5 seconds ago. it then works out the horizontal distance traveled, //square root of (square root of( (x1*x2) + (y1*y2) ) * square root of ( z1 * z2 ))) vector current; vector new; float xvalue; float yvalue; float zvalue; default { state_entry() { vector current = llGetPos(); llSetTimerEvent(0.5); } timer() { new = llGetPos(); if ( new. x < current .x) { xvalue = current .x - new .x; } if ( new .x > current .x) { xvalue = new .x - current .x ; } if ( new .x == current .x) { xvalue = new .x - current .x ; } if ( new.y < current .y) { yvalue = current .y - new .y ; } if ( new .y > current .y) { yvalue = new .y - current .y ; } if ( new .y == current .y) { yvalue = new .y - current .y ; } if ( new.z < current .z) { zvalue = current .z - new .z ; } if ( new .z > current .z) { zvalue = new .z - current .z ; } if ( new .z == current .z) { zvalue = new .z - current .z ; } float beforevalue = llSqrt((yvalue * yvalue) + (xvalue * xvalue)); float aftervalue = llSqrt((beforevalue * beforevalue) + (zvalue * zvalue)); llSetText((string)llRound((7.2 * aftervalue)) + " kph", <1,0,0>, 1); current = new; } }