default
{
state_entry()
{
llOffsetTexture(0.0, 0.0, ALL_SIDES);
llScaleTexture(10.0, 10.0, ALL_SIDES);
llSetTextureAnim(ANIM_ON|LOOP,ALL_SIDES,10,10,0,0,50);
// llSetTextureAnim(ANIM_ON|LOOP,ALL_SIDES,1,5,0,5,30);
}
}