// Inventory Statistic By Zep Palen. // Here is another use of llGetInventoryNumber to show a statistic in a hovertext // For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. // The description field must be filled like follows: [showlist];[Excludelist] // Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 // in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type // // This script is free to use and modify as you wish - Zep Palen // list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21]; list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"]; processCountInventory() { list objDesc = llParseString2List(llGetObjectDesc(), [";"], []); list showList = llParseString2List(llList2String(objDesc, 0), [","], []); list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []); string counted = "This Archive Contains: " +llGetObjectName(); // string counted = "ITEM COUNTER"; integer i = ~llGetListLength(showList); while (++i) { integer showItem = (integer)llList2String(showList, i); integer sIndex = llListFindList(inv_types, [showItem]); if (~sIndex) counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem); } integer totalCount = llGetInventoryNumber(INVENTORY_ALL); for (i = ~llGetListLength(excludeFromCount); ++i;) { integer exclItem = (integer)llList2String(excludeFromCount, i); integer cIndex = llListFindList(inv_types, [(string)exclItem]); if (~cIndex) totalCount = totalCount - llGetInventoryNumber(exclItem); } counted += "\n \n" + "Total: " + (string)totalCount; llSetText(counted, <1,1,0>, 1); } default { state_entry() { processCountInventory(); } changed(integer change) { if (change & CHANGED_INVENTORY) { processCountInventory(); } } }