// Put name of object to be given in the line below
// and place object in the contents
string object = "Test Object";
default
{
state_entry()
{
llSay(0, "Touch giver ready");
}
touch_start(integer total_number)
{
key id=llDetectedKey(total_number - 1);
string name=llKey2Name(id);
llSay(0, name + ", Please have a notecard" + object);
llGiveInventory(id, object);
}
on_rez(integer start_param)
{
llResetScript();
}
}