//Written By Fuzionor Engawa of Fuzion Technologies
//Prepared and commented by Blazed Undercity of Fuzion Technologies
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
default
{
state_entry()
{
vector mypos = llGetPos(); //gets the current position
do{
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
llMoveToTarget(,2); //moves the object -1 meter on y axis
llSleep(3); //waits 3 seconds to allow movement
llMoveToTarget(,2);//moves the object 1 meter on y axis
llSleep(3); //waits 3 seconds to allow movement
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
//FOR UP AND DOWN MOTION USE THIS CODE
// delete the '//' marks from in front of the code below.
// put '//' marks in front of the 4 Purple codes above (llMoveToTarget and sleep)
// llMoveToTarget(,2);
//
// llSleep(3);
//
// llMoveToTarget(,2);
//
// llSleep(3);
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
///////TIPS AND TRICKS///////
//You can use combinations of movement to achieve desired results
// Move the code into the touch start, so object moves when touched
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK
}
while(1);
}
touch_start(integer total_number)
{
}
}
//OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK