//Written By Fuzionor Engawa of Fuzion Technologies //Prepared and commented by Blazed Undercity of Fuzion Technologies //OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK //OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK default { state_entry() { vector mypos = llGetPos(); //gets the current position do{ //OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK llMoveToTarget(,2); //moves the object -1 meter on y axis llSleep(3); //waits 3 seconds to allow movement llMoveToTarget( ,2);//moves the object 1 meter on y axis llSleep(3); //waits 3 seconds to allow movement //OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK //FOR UP AND DOWN MOTION USE THIS CODE // delete the '//' marks from in front of the code below. // put '//' marks in front of the 4 Purple codes above (llMoveToTarget and sleep) // llMoveToTarget( ,2); // // llSleep(3); // // llMoveToTarget( ,2); // // llSleep(3); //OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK ///////TIPS AND TRICKS/////// //You can use combinations of movement to achieve desired results // Move the code into the touch start, so object moves when touched //OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK } while(1); } touch_start(integer total_number) { } } //OBJECT MUST BE PHYSICAL FOR ANIMATION TO WORK