Super Jump Published: 02 March 2016 Written by: Headmaster default { attach(key avatar) { vector force = <0,0, llGetMass() * 6.2>; llSetForce(force, TRUE); if(avatar==NULL_KEY) { llSetForce(<0,0,0>,TRUE); } } } Category: Animation opensim, script, LSL, LSL Script, Second Life Scripts, OpenSim Scripts, lsl library, lsl collection, super jump, jump